Posts

Showing posts with the label Week 5

Game Vision Statement

Image
Image - Scary SpongeBob GIF Introduction The game I’m creating is called house666. Just imagine you’re stuck in a haunted house in the woods and you need to escape that’s exactly what this game is and also you haven’t got to long, so you’ll have to be quick or you get caught.  Game Genre This game is a horror / scary game depends what you like to call it. The game is based in an old house in the woods, the house is so called “house666” no one exactly knows where the name of the house came from. There have being stories of the house being haunted and scary stories about its past.  Description There was a journalist in the year 1967 who wanted to have a look at the house for himself and get a write up about it. He didn’t believe that the house was haunted, so he wanted to go himself and take a look at it, of course him not believing it was haunted was going to change. When he first came on the grounds of the house he seen the name by the main gate “house666” which did worry him ...

Unity Tutorial 03

Image
This week on Unity I followed the tutorials to make a game where there are 3 animals running towards the player from random positions and you can shoot pizza at them. I really enjoyed this week tutorials and it helped me understand Unity even more. I was wondering before this tutorial how to make stuff spawn and disappear at a certain point so they are not just running of and not disappearing. This tutorial thought me how to get rid of the animals when they reach a certain point and also how to get rid of the pizza when it reaches a certain point. I found these tutorials really interesting and I feel as if the tutorials have helped me understand Unity a lot better. One thing I would like to know is how to spawn the animals automatically, for example maybe every 5 seconds because at the moment they only spawn when I press the S key. I have some ideas in my head as to how some of the stuff I learned could be applied to my own game.  Image - My own screenshot of my Unity Anyway, I fou...

Games MDA

Image
Image - MDA Framework MDA: A Formal Approach to Game Design and Game Research This article teaches you about the MDA framework, MDA stands for Mechanics, Dynamics and Aesthetics.  Aesthetics   The aesthetics of a game are as follows: Sensation Fantasy Narrative Challenge Fellowship Discovery Expression Submission Basically saying a game is fun isn’t enough to describe a game there are lots of different games that are fun in different ways which is when this list can be used to describe different ways in which the game is fun.  Dynamic Models Dynamics work to create aesthetic experiences. In this article it shows how challenges effect a game and how it makes you play the game and how some games can feel like there is no comeback and may turn the player the player in the losing position off continuing, for example, Monopoly when the winner in Monopoly goes so far ahead it causes the loser to go so far behind that the loser then knows more than likely there is no w...