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Showing posts with the label Week 8

First Playable

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This week I added a lot on to my game from my first prototype, first of all I finished the outline of the top floor of the house.  Image - Screenshot of my house (my own image) Secondly I added all of the doors except the front door and the last room door.  The doors all open when the player walks over to them and I got the script to do that from here . (I got the doors in this asset pack ) I also added keys and the two ghosts. (I got the key asset here and ghost asset here ) The only reason I didn't add the front door and the last room door is because them doors have to open with the key and the keys at the moment aren't doing anything I just have them laid out. The spawn room door will also open with a key but I just wanted to add that door there to see how the game feels when I spawn.  Video - Screen recording of my gameplay (my own video) This video shows exactly how everything is so far.  Right now I feel as if my game is in a good place as I am setting goals e...

Unity Tutorial 07

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Image - Screenshot of my game (my own image) This week’s unity tutorial I enjoyed and I learned a lot of new stuff. I recently updated my Unity because I was getting errors on the 2018 version but the assets on the 2020 version didn’t work for this week’s tutorial, so luckily I still had the 2018 version and I was able to use that and I got no errors. That was the only little set back I had this week apart from that everything was fine.  The tutorials this week were something really new and different compare to what we have done before, I found it interesting when making the enemy follow the player and when giving the player a powerup. These tutorials thought me a lot of new things that I could see being useful for me in the future.   The powerup that we added was something really new to what we have done before and if you told me you have to add a powerup I would have thought that it would be a lot more complicated than it was as well as that we added timer to the powerup so ...

Game Fun

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Games can be described by the 3 components Mechanics, Dynamics, and Aesthetics (MDA) or otherwise stated as rules – system – “fun” . The three reading selections this week and the synopsis below all address the term “fun” in relation to game design. There are eight types of Fun outlined by the MDA. These eight are both a source of reference and player experience that blend together in many ways, and essentially what makes a game engaging and enjoyable. Figure 1: Eight kinds of Fun Both Oxford and Merrian dictionaries define Fun as an enjoyment, delight but within the context of a game it refers to a form of pleasurable entertainment. MDA papers define the '8 kinds of fun' sensation, fantasy, narrative, challenge, fellowship, discovery, expression, and submission, remain a source of reference and possibly the most popular list of player interactions combining in various forms to attract each player to a particular game. Nicole Lazzaro presents four types of fun that are involve...