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Showing posts with the label Project

Beta

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This week I started working on adding the finishing touches and just polishing my game up. Just as I thought I was done I realised when the game over and winner scenes load up you can't actually control them. The thing is when I loaded them from their own scene without going into the game scene they worked perfect but when the game loaded up it activated something I had in my player controller script and what this was, was that the mouse cursor gets turned off. This took me so long to figure out what was wrong, I was researching for hours online and finally I found out the problem. So basically I had to turn the mouse cursor on in the game so now when your playing the mouse is visible. When I figured out the problem I tried to just turn the mouse cursor on in the selected scenes but I couldn't manage it, I wasn't to annoyed about it because to be honest I was just happy I got them scenes controllable.  Anyways my game in now complete and I am really happy with the outcome, ...

Alpha

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This week I feel as though I have made great progress with my game.  Firstly I added my main menu. (I learned how to do that here ) I got the background image here . (I added my own effects to it)  Image - Screen shot of my main menu - My own image Secondly I made that the 3 doors that open with keys work. So basically when you collect the first key the first door opens, collect second key and the second door opens and so on. This was the most difficult thing have added to the game so far and it did take me a long time but I got there in the end. (I learned how to do this here ) Then when this was all done I added my sound effects to the game there is a sound effect on the menu and a separate one in the game. ( Sound effect asset ) They were my goals for this week so realistically I could've stopped but I wanted to add some detail to the spawn room too see how it goes. (Furniture asset 1 , Furniture  asset 2 ) Im...

First Playable

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This week I added a lot on to my game from my first prototype, first of all I finished the outline of the top floor of the house.  Image - Screenshot of my house (my own image) Secondly I added all of the doors except the front door and the last room door.  The doors all open when the player walks over to them and I got the script to do that from here . (I got the doors in this asset pack ) I also added keys and the two ghosts. (I got the key asset here and ghost asset here ) The only reason I didn't add the front door and the last room door is because them doors have to open with the key and the keys at the moment aren't doing anything I just have them laid out. The spawn room door will also open with a key but I just wanted to add that door there to see how the game feels when I spawn.  Video - Screen recording of my gameplay (my own video) This video shows exactly how everything is so far.  Right now I feel as if my game is in a good place as I am setting goals e...

Prototype 1

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  Image - Screenshot of my Prototype (my own image) When creating my first prototype I spent a while messing around with some of the building options because I just wanted to get used it, from there I went on and created the players character. The players character is just a red cylinder which is in the image above but the player will not be able to see the character at any point.  I made that the player can roam around in first person mode being controlled by WASD keys and the mouse. The code I used to create this I found here .  Video - Screen recording (my own video) As well as creating this I created the outline of the ground floor of the house so now everything is ready to be added downstairs.  Next week I want to have the outline of the top floor complete and also the two ghosts placed in the house.  This was all difficult as this is the first...

Game Design Document

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My GDD took me a while to complete as I knew what I was putting in there really was important information and I wanted to take my time with it to do it to the best of my abilities.  My game is a horror / scary game named "House 666" and this GDD covers everything you would need to know to go on and create the game. ( Link to my GDD ) Image - Scary Game GIF I used Dundoc to create my GDD and I found it really useful, once you spend a few minutes on it you realise how simple it is to use.  There was some small pieces I left out as I wasn't to sure on them at the moment and I also may add some sketches and screenshots time goes bye. 

Game Vision Statement

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Image - Scary SpongeBob GIF Introduction The game I’m creating is called house666. Just imagine you’re stuck in a haunted house in the woods and you need to escape that’s exactly what this game is and also you haven’t got to long, so you’ll have to be quick or you get caught.  Game Genre This game is a horror / scary game depends what you like to call it. The game is based in an old house in the woods, the house is so called “house666” no one exactly knows where the name of the house came from. There have being stories of the house being haunted and scary stories about its past.  Description There was a journalist in the year 1967 who wanted to have a look at the house for himself and get a write up about it. He didn’t believe that the house was haunted, so he wanted to go himself and take a look at it, of course him not believing it was haunted was going to change. When he first came on the grounds of the house he seen the name by the main gate “house666” which did worry him ...

Game Idea Research

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Choosing my game So, the game idea I’m going to be working on for the rest of the semester is my scary game and I’m going to name it “house666”. The reason I’ve chosen the scary game is because I think it’s different and it will be really fun to make and hopefully not too difficult. The name I’ve chosen simply came to me because the game is going to be based in a house and the devil’s numbers are 666, so as soon as you see 666 you know what you’re in for.  Image - Creepy House Brief description of the game I have discussed this in my first game brainstorm but I have changed my mind a little so, firstly the game will be based in a house and your overall objective is to get out of the house of course it won’t be that simple so you’ve to complete some objectives and get out. Last time I wrote about this is I talked about being chased around the house by a character and if your caught you lose well that has changed a little as I realized that be may be fairly difficult so what I’m goin...

Game Brainstorm

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Hi, to get started the first thing I did was a brainstorm just to get my mind flowing: Quick Brainstorm - (my own image) Basically what I did was write genres to different games, then from there I wrote the first games that came to mind in each genre. Even though I would never be able to create a game even close to the standards of these with the time we have it just gives me an idea what I want to work on. After writing all of these games I then underlined the ones I'm most interesting in.  Game 1: Even before I made this list the first game that came to my mind when I thought of creating a game was the game slender man. For anyone that doesn’t know what slender man is, it is a scary game where you basically spawn in the woods and the objective of the game is to collect all the notes on the trees before slender man gets you. What made this game so fun and scary was it was actually difficult and slender man was scary and the even scarier part about slender man was that there’s stor...