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Showing posts with the label Week 7

Tech Task: GoogleMaps

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Image - Task GIF This tech task learned me how to embed google maps in to a blog post. I just used my place of birth as an example: Learn how to do this here . 

Prototype 1

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  Image - Screenshot of my Prototype (my own image) When creating my first prototype I spent a while messing around with some of the building options because I just wanted to get used it, from there I went on and created the players character. The players character is just a red cylinder which is in the image above but the player will not be able to see the character at any point.  I made that the player can roam around in first person mode being controlled by WASD keys and the mouse. The code I used to create this I found here .  Video - Screen recording (my own video) As well as creating this I created the outline of the ground floor of the house so now everything is ready to be added downstairs.  Next week I want to have the outline of the top floor complete and also the two ghosts placed in the house.  This was all difficult as this is the first...

Games Decisions

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Image - Reading GIF “In order for the player to be optimally engaged, challenges should be presented at a level equivalent or slightly higher than their current skill. Not too easy, not too hard”( Gigity McD ) The word 'flow state' was coined by Csikszentmihalyi (1975) also known as being “in the zone” This is when the player is fully engaged in the game experience. Csikszentmihalyi put a lot of work into observing and analyzing various groups of people. This theory is focused on the idea of how people should balance their skills and the demands of particular tasks. An example of Flow would be a challenge in a game that interests the player such as a puzzle or a boss battle meant to keep the player interested and not get bored. Csikszentmihalyi also states that flow is related to an ideal psychological condition when a person engages in a challenge-skill activity, often resulting in concentration and a focused emphasis on a task. A practical technique for improving Flow is to ...