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Showing posts with the label Week 6

Game Design Document

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My GDD took me a while to complete as I knew what I was putting in there really was important information and I wanted to take my time with it to do it to the best of my abilities.  My game is a horror / scary game named "House 666" and this GDD covers everything you would need to know to go on and create the game. ( Link to my GDD ) Image - Scary Game GIF I used Dundoc to create my GDD and I found it really useful, once you spend a few minutes on it you realise how simple it is to use.  There was some small pieces I left out as I wasn't to sure on them at the moment and I also may add some sketches and screenshots time goes bye. 

Unity Tutorial 05

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This week I found the Unity tutorials really interesting, but I also ran in to a lot of problems. I started to get some errors in places that just weren’t making sense I had exactly what was in the tutorials and it still wasn’t working I spent a long time going over and over trying to fix it but I couldn’t so I reset my PC to see if maybe that was the issue and it wasn’t. What I ended up doing was deleting and re doing a lot of it and it worked so basically I did some things twice.  The most interesting thing I feel like I learned this week was when making the game stop when the player hits an obstacle and I also found adding the running animations and death animations was really interesting and it was something completely new that we haven’t done before.   This was definitely the longest and toughest week I’ve had doing the tutorials because I ran into a lot of problems so I hope next week goes better for me then this week. This weeks tutorials weren’t exactly difficult it wa...

Games GDD

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Image - Class Work GIF What is the GDD for? A Game Design Document (GDD) is a blueprint for the design and development of a game. The GDD is a way of being creative and documenting the approach to the development of the game. Gonzale (1999) states that “ the important thing is to have something that describes your game project (or any other project for that matter) before jumping into production .( Gamasutra ) It should help to plan out your game. Though it is recommended that the GDD should be short it needs to be detailed enough so as game developers and artists can coordinate the development of the game independently whilst still keeping to the design.  The GDD is a blueprint for how the game is going to be designed and built, similar to a mind map. In conclusion, the game design document is vital to making a game and it is important to have in order to describe your game project. How do we make one? There are a variety of tools that could be used to create a GDD. These includ...