Game Elements

Image - Virtual Ping Pong

What are the qualities of Games? By Ian Schreiber 

In this article the writer talks about all the qualities of a game. There are some recurring themes in games: “rules, conflict, goals, decision-making and an uncertain outcome”. 

 

Ian also explains what the atomic elements in games are, the list as follows are some parts of games:

  • Players
  • Objectives
  • Rules
  • Resources and Resource Management
  • Game State
  • Information
  • Sequencing
  • Player Interaction
  • Theme (Narrative, Backstory, Setting)
  • Game as Systems

Ian also leaves a link for each one of these which they are explained a lot more in detail.


Critical analysis may not exactly be what you thinking as it is not as simple as just rating the game or just saying it’s fun there’s a lot more to it and it’s a lot more complicated than that. 


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Game design research  

This article goes into detail on how all game designers have different perspectives on what exactly game design is. It shows people view game design in different ways even from the designer’s point of view. 

 

The writer also discusses how when game design changes game designer may need to adopt to new design principles. 

 

In this article a lot about game design is discussed and there really is a lot to it and it's really interesting.


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Prototype your game

This video talks about prototyping and different ways to prototype a game. When people think of the word prototype they tend to think of something really complicated and something really time consuming, in fact that's not exactly true prototyping can be pretty easy and also fun. Prototyping can be as simple as drawing your game out on a piece of paper and playing around with it. You can even test different elements to your game in real life just to test all different forms of your game. This will help you to figure out exactly what you want to do and what you want your game to become. 

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